Run UABEA, click File>Open, and open this file. Here are pictures of the Nightsworn Repartee changes.ĭarkest Dungeon® II\Darkest Dungeon II_Data\StreamingAssets\aa\StandaloneWindows64 The DataSkillId in these elements refers back to names in the other csv file. After that, add a new element afterwards of the type SkillReplacement for each of the skills that defines the original skill and the path variant it gets changed to. In my case: nightsworn_repartee_replacement and nightsworn_repartee_u_replacement. The names are arbitrary and only refer to the elements immediately following it, but it doesn't hurt to follow the convention. This element has a list of skills that the path changes. In actor_paths_data_ there's an element for the path called element_start,grv_nightsworn,ActorDataSkillReplacement. Note: In the csv files, each skill has a normal version and a _u version (for the upgraded skill) If you're making a path variant, in hero_gr_data_ just copy-paste the original skill elements and go from there. This guide doesn't explain the format in much detail (yet?), so just look at the other skills to figure out how it works. Darkest Dungeon® II\Darkest Dungeon II_Data\StreamingAssets\Excel
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